Tree of Life Tarot Card Quest Locations

ToL general descriptions
ToL index * Pathworking index
ToL Tarot Quest Location Introduction

This article is from the Hermes Reality Creator Series Books and or upcoming books. © copyright 1995 - 2017 by Tom DeLiso / Hermes Trismegistus


In the Tree of Life there are 11 main spheres called Sephira. You can visit these places in dreams, travel meditation, or out of body travel. However the TOL main spheres are not the only places that you can visit. Between each TOL sphere is a connecting tunnel and in between two spheres is a tarot card location. These tarot card locations are actual nonphysical places that you can visit. And, by going there, you can embark on speical quests that will yield you special rewards. These rewards are given to you by completing some task, test, or demonstrating your ability to understand some spiritual truth. After you complete the quest, you are given a one-time energy upgrade (old term: initiation). This energy is a fast-track spiritual energy that advances your evolution many times. It permanently changes your energy field to reflect a higher vibration and often it will add a new quality to that energy field.

These places are best traveled from number one to the highest number for best results, but in theory any order will do. Going from HAS up the Kether locations, you will gain a progression of energy and abilities that will help you i ways you cannot imagine. Spend one week on every location. Try to do several meditations to that one place each week. These places will alter your energy field and create you into a new person over the course of 6-plus months worth of spiritual journeys. The entire ToL tarot journey is a wonderful experience you will cherish for the rest of your life.

Quest Locations
  1. Hermes Astral Shop (malkuth) aka HAS: Easily reachable nonphysical place where help, comfort, and healing take place.
  2. Castle Sandalphon (malkuth): Visit Castle Sandalphon when you need help with human matters or just want some sage advice from the wisest human that every lived.
  3. The Carnival (malkuth): This place is full of holiday fun. Visit here during your favorite holiday to see how people party on the other side!
  4. Christmas Village (malkuth): Christmas is celebrated here, no matter what time of year it is.
  5. Restaurant at the End of the Universe (malkuth): Experience fun, wacky, and bizarre in this place that has its roots from the Douglas Adam’s book, “Hitchhikers Guide to the Galaxy.
  6. Towers of Light & Dark (moon): Discover the spiritual undercurrents that are fueling some reality creation in your life.
  7. Crystal Palace (universe): Where you go to learn that you are made up of energy and that your form is changagble.
  8. Pillars of Light & Dark (judgement): Spiritual judgment and justice.
  9. House of Light (sun): Experience pure joy and illumination.
  10. Observatory (star): Travel outside the Earth. Here you find that your spirit is capable of remarkable things.
  11. Mushroom Forest: @Yesod. The Unconsious mind. Rest from physical reality. Nourish the childlike creative side of yourself. Explore your dreams.
  12. Resolution Point (tower): Understand why some of your creations fail and what you may do to rebuild from what is left.
  13. The Plantation (devil): Break the cycle of obsessive behaviors or addictions. Free yourself from anything that traps you in your life.
  14. The Tomb (death): Rebirth. It is a place of reflection and solitude. You must examine the past and what happened, what caused it, and what has to change so you can move forward and start anew.
  15. Learning/Healing Center (tiphareth): Greater Learning: Seek new knowledge. Get healing work done or even to use your healing skill on others.
  16. The Meadow (temperance): Rest, rejuvenation, and restoring balance to your energy field and your life, especially after a traumatic encounter or situation.
  17. Sunzu Garden (temperance): Magic and wonder is everywhere! Learn how to tap into it using your imagination, open the 'Chest of Surprises' and wield the 'Staff of Thought.' Place of myth and legends.
  18. Infinity Valley (wheel): Meet fate and the many ways and forms it can take. Meet with the Oversouls to learn how your life fits in with the grand design.
  19. Hangman's Peak (hanged man): Get help and guidance on how and what road you can possible change to. Change the course or direction your life is taking. Rest and pause before moving ahead with current plans.
  20. Hermit's Cave (hermit): Your personal space where it is just you and spirit. Meet spirit as an internal force, loving and nurturing you, giving you strength, driving you forward to the new path that awaits for you.
  21. Justice Glade Council Chambers (justice): Training grounds of the Magical Dragon! Learn about Spiritual Justice or get help in restoring balance to something in your life.
  22. Strength Tree (strength): Spiritual strength is the ability to overcome difficulty, not with force or physical action, but with will power, integrity, love, and harmonious purpose.
  23. Emperor's Retreat (emperor): Find the leader within you. Help those around you find order when all they see is chaos. Learn how to organize and direct others.
  24. Ivory Tower (lovers): Your choice for the future: follow the spiritual path or the mundane one.
  25. Altar of your Word (hierophant): Your Word is the unique message that you bring to this life and this reality and even the universe.
  26. Hero Acdemy (hero/chariot): Being a hero is about controlling your human strength and your spiritual strength. Everyone has the hero within them. You just need to find yours.
  27. Priestess Heights (high priestess): A seductive and beautiful city where the ground is covered in spirit. See the blueprint of what you are working on creating next.
  28. Empress Garden (empress): Activate the seed of your new reality and watch it take form! Earthly form of Empress energy.
  29. Empress Starship (empress): Meet the energy of star birth and even the Big-Bang! Spiritual form of Empress energy.
  30. The Stage (magician): A place where the will of the magician is made manifest. It is a place of magic and wonder, illusion, and grand design.
  31. Valhalla (ace of swords): Obtaining your black outline of protection, meeting with the Knights of One, preparing to cross the abyss.
  32. Stonehenge Campground (fool): The Fool learns to take a leap of Faith and face uncertainty
  33. Stonehenge Portal Room (fool): Who are you? What are you? Touch your past, present future. Finally touch your Soul!
  34. Crossing into Kether via the Gateways: A way to enter Kether without having to cross the Abyss and invoke the traditional test that must be passed.
  35. Stonhenge Garden: merging with HGA (transformation): Your Holy Guardian Angel and the merging with divinity!
  36. Kether Transit Hub (traveler): A place where you can just about go anywhere and do anything!
  37. Kether City (freshman): human-like city in Kether where you can learn to become immortal!
  38. Kether Citadel (spirit): The spiritual seat of power. Metatron can be found here, as well as the council of twelve that govern spiritual matters in general.
  39. Starship Ithos (merkabah): Learn the secrets of travel meditation and dive into probabilities and alternate realities. See how your reality is put together on the architect level. Help send aid and spirit to people and places that need it.
  40. Time Tunnel (karma): Travel forward or backward in time. Go backward in time and undo something that created negative karma in your life, or remove old long-standing karma that just will not go away.